Wednesday, 8 July 2015

Campaign

I've played a lot of games over the years, and no matter what game I've been playing the games I've enjoyed the most have been campaigns. From skirmishing in the streets of Mordheim to enormous battlefleets clashing in the space of the Gothic sector and everything in between, the ability to string games together and develop units as they earn experience, the ability for each player to tell his own story and have an effect on his own future as he progresses through the campaign is what I really love about gaming. I realise that X Wing caters to a slightly different crowd than traditional wargaming, drawing from CCG and LCG gamers as well as board gamers, and that it has a very strict competitive scene with only a single type of mission played so a campaign like I'm about to outline below might not be for everyone. I want to outline right at the start that some missions will be unbalanced and asymmetric. This is not a pure competition like most X Wing games are, instead it attempts to reflect the vagaries of war in a fun and engaging way on the tabletop. So without further ado:

An X Wing campaign.

1 - Build squads.

Each player in the campaign may choose a single squad of no mare than 200 points. A player must choose the lowest possible pilot skill version of any ship he wants to include. For example, if he wants to take an X Wing he must take a rookie pilot and if he wants to include a TIE Fighter he must take an academy pilot. 

Each player may take one generic pilot who has access to an Elite Pilot Talent slot. This ship may be any pilot skill but cannot be a unique ship. This ship is your squad leader. He automatically has the Squad Leader EPT. This EPT does not take up an EPT slot (and may be taken in addition to another EPT)

Ships may take any titles they are allowed to, and may purchase any ordnance they wish, but no other upgrades are available for purchase at this time. The only ship permitted to take an Elite Pilot Talent is your squad leader. If you want to equip your ships with Mangler Cannons or Shield Upgrades, then you will need to request these upgrades from sector command during the campaign.

From this 200 point pool, players will select smaller squads in order to complete various missions. If a ship is destroyed during a mission, it is replaced for free by the generic version of itself at no cost. However, it will lose all titles, modifications, upgrades or EPTs that it had when it was destroyed. In the opening stages of the campaign this will mean little, but during the later stages losing an experienced pilot with a heavily upgraded ship might be disastrous.

2 - Reputation and Renown.

This campaign represents two or more squadrons operating in a single area of space. They will cross paths many times and their reputations and renown will grow over time.

After each battle, squads earn renown points for the following:

 + 3 points for winning a game
 + 1 point for losing a game
 + 2 points for destroying an enemy ship
 + 3 points for destroying a large based enemy ship
 - 1 for losing a large based ship
 - 1 for losing your squad leader
 + 1 for fighting a squad with a higher reputation and losing
 + 2 for fighting a squad with a higher reputation and winning

Renown points can be spent exactly like squad points to purchase upgrades, ordnance, modifications, titles, etc for your squad. These points can even be used to buy new ships if you want, although those ships must adhere to the same rules for squad selection outlined above.

Reputation: Reputation is the running total of how much Renown a squad has earned over the course of the campaign. Keep track of how much Renown a squad has earned after each battle.

IMPORTANT NOTES:
 - Only ships that have PS4 or greater can purchase Elite Pilot Talents. The only exception to this rule is the Squad Leader.
 - A squads total renown earned for any given battle can never be less than zero. A TIE swarm that is obliterated without killing any enemy ships will earn renown of 0, not -8.

3 - Damage and Experience.

Each time a pilot survives a battle, roll a D6. If the score equals or exceeds their pilot skill, then that pilot may either increase his pilot skill by one point or, if they do not already have one, they may add an EPT slot to their ship. A score of a 6 always counts as being higher than their pilot skill. Note that even if he has an EPT slot, a pilot may not purchase an EPT unless his pilot skill is 4 or greater.

Ships may spend renown to repair damage points. Both hull and shield points cost 2 renown points to repair. This represents both damage to the ship, damage to the squads renown, and injury to the pilot.

This brings us to an important new rule for the table top: Disengaging.

A ship may disengage at any time by executing a maneuver that takes it off the edge of the play area. If a ship moves off the table, move the ship backwards along the movement template (in the same way you would as if it had collided with another ship) until it's base is touching the edge of the play area. Leave the ship in place. It may execute any action, except those that would cause the ship to re position (so no barrel rolling or boosting). If the ship is still on the table at the end of the turn, it has successfully disengaged and is removed from the table.

This ship does NOT count as destroyed for the purposes of calculating victory points. 

4 - Playing the campaign.

Players may play each other any number of times during the campaign period. There is no requirement for players to play an equal number of games. The only limitation is that players may not play blue-on-blue matches. Simply arrange a game with a friend, and play it. Make sure to keep track of your renown after each match.

The player at the end of the campaign period (say, six weeks? Pick a limit that is applicable to your own club) who has the highest reputation is the winning player.

SCENARIOS:

The Campaign uses several different scenarios instead of the normal dogfight.

Unless otherwise stated, all scenarios use 100 point squad lists.

NOTE: When a ship receives an upgrade, adjust it's point cost accordingly. However, increases in pilot skill are free. For instance, a rookie pilot is 21 points. If it buys an Engine Upgrade then it's point cost goes to 25 points. However, if it's pilot skill increases from 2 to 6, then it's point cost remains 21 (or 25 with an Engine Upgrade). Increases in pilot skill are free.

Before deployment, but after selecting squad lists, players must roll a D6 to determine which scenario they will be playing.

1 - The Bait
2 - Escalating Engagement
3 - Blockade Run
4 - Escort
5 - Furball
6 - Furball

1 - The bait. One squad has spotted a lone enemy ship and has given pursuit. But they've been lured into a trap!

Players pick even sized squads, and roll off to see who is the pursuing player and who is the fleeing player.

The fleeing player must deploy one ship in the centre of the table, facing directly towards his own board edge. The rest of his ships start the game in reserve. The pursuing player deploys all his ships within range 1 of his board edge. At the end of the first turn, the fleeing player deploys the rest of his ships anywhere on his board edge, in ascending pilot skill order. These ships must be placed with part of their base touching the board edge.

Normal victory conditions apply.

2 - Escalating engagement. Two squadrons are patrolling an area looking for each other. One element from each squad encounters the other and signals for reinforcements.

Each played divides his squad as evenly as possible in half. He randomly selects one half of the squad to start on the table, and the remainder of his ships start in reserve. Before deployment, each player randomly selects one of the neutral board edges to be his reinforcement edge. At the end of the first turn, roll a D6 for each friendly ship that was in reserve. On a 4+, that ship may be placed anywhere on that players reinforcement edge, in ascending pilot skill order. Second and subsequent ships placed in this way must be placed within range 2 of the first ship.

Any remaining ships in reserve are automatically placed at the end of turn 2, and must be placed by the same method.

Normal victory conditions apply.

3 - Blockade run. Your ships are trying to push past an enemy blockade.

Randomly determine one side to be the attacker and one to be the defender.

For the purposes of deployment, each defending ship counts as having a higher pilot skill than any ship on the attacking side.

If an attacking ship disengages via the defending sides board edge, the attacking player may add that ships value to his victory points for this match. When the defender destroys an enemy ship, the attacker must subtract that ships value from his victory points.

For example, the attacker flies a rookie pilot off the defenders board edge. He scores an extra 21 points. However, another of his rookie pilots is shot down, so he subtracts 21 points from his total.

4 - Escort. Your ships must push vital supplies through an enemy attack.

Randomly determine one side to be the attacker and one to be the defender.

The defender must deploy a GR75 touching his board edge. If he can move the freighter off from the attackers board edge, then he wins the game. Players without access to a GR75 may re-roll this result.

5-6 Furball

This is the basic 100 point, 6 rock deathmatch

A final note:

There are many ways to score this campaign and many potential ways to win. You could have the side with the highest total reputation being the overall winner, or the player with the highest individual reputation being the winner, or the player with the highest reputation on the winning side, or you could have awards for the winning side, the top individual scorers on each side... there's a lot of potential ways to decide on the winners. Really, it doesn't matter too much because the really exciting thing is watching your pilots learn from their battles and grow over time. You'll remember the battles long after you've forgotten who won.

The ideal market for this campaign is groups of three or more players. With only two players interested you can get much more involved in terms of narrative. With more players you need to keep the campaign loose enough that any time two players meet up for a game, they are able to play.

And finally, I do not own these rules. They are just ideas, so feel free to adapt them or change them as you see fit. I've tried to keep the mechanics simple and easy to remember while still encouraging the narrative aspect of the game.

I'm hoping to bang together some rules for two player narrative campaigns in the future so stay tuned!

Sunday, 14 June 2015

Making a table for X Wing



 
So I recently had a friend over to play a game of X Wing. Normally when either my wife or I have some hobby time planned, we plan it so the other is available to look after our daughter. And failing that, we can usually arrange a babysitter but today I had no option but to game at home while I looked after my little girl. No problems. This would mean I wouldn't be able to play in the shed where my gaming table is set up, but would instead have to play in the house on the dining room table. Luckily, as you might remember I had a star mat on which to play!

Slight problem though. My dining room table is only 33" wide, and an X Wing board is 36" wide. So the mat was hanging off the edge.

Oh well, not to worry. I head off down to Bunnings to get a sheet of plywood to lay over the table, so that I can sit the star mat on it. But when I get to Bunnings, they don't actually sell 36" wide plywood. 36" comes to like, 910mm and the closest they have is 897mm. I know, weird size, right? Anyway, what difference is 13mm going to make? I buy the wood and take it home.

But now, the wood isn't flat. It's slightly warped and rocks on the table.

Sigh.

Ok, not a problem. I head back down to Bunnings and get some 18mm by 30mm pine batten to attach underneath the plywood as a frame to straighten it and give it some rigidity. I get a bit... perfectionist with this. I'm not a very good woodworker so I tend to do things the long way around and make a lot of mistakes. I attached the pine to the bottom of the plywood by gluing and screwing it. I pre-drilled the holes, measuring to get the in the right place, and countersunk the heads by drilling a larger hole where the screw heads would go.



Once I'd come this far I decided to go the whole hog and glue the star mat to the plywood (you might recall, I received two of them, so I had a spare) and glue down some felt on the ends to make it look all pretty.

The plan was to glue the star mat in the middle of the table. Since the plywood I bought was 1200mm long, this would leave me about 140mm on each end to glue some felt onto, just enough room to put some ship cards, upgrades, dice and damage cards etc. So I would glue the star mat in the middle, glue some navy blue felt on each end, then secure the edges with some 10mm by 20mm pine batten.

So I went back to Bunnings to get the pine, some more screws (I needed smaller ones because screws that were too large would split the timber) and some spray adhesive to stick the star mat and the felt to the table. Then I went to Spotlight to get the felt, and some black ribbon to glue down as a border between the star mat and the felt. As a bonus, the extra 20mm width on the table from the pine batten would make up the difference from the plywood being that bit short to start with.



I got a bit carried away with it all and forgot to take some photos of the early stages, but you can see here I've glued the star mat and the felt down, and am in the process of gluing the last piece of felt down. What I did was mark out 140mm from one end, then place some masking tape there. Then I placed the felt (which I had cut to size and ironed first, to get the wrinkles out) against the edge of the masking tape, then used MORE masking tape to tape the felt in place. Then I could fold the felt up, leaving the underside of it and the table underneath it exposed. I covered the rest of the table surface in newspaper to avoid getting glue on it, and I hit the table and felt with the spray adhesive. This stuff was great. It says 'safe for indoor use' but I would NOT use it indoors. Even spraying it outdoors I could feel it sticking onto my arm hairs and just getting all over the place. Outdoors only for this one.

The spray adhesive I used

Once I had sprayed both surfaces, I let the glue go tacky as per the instructions on the can, then folded the felt down gently and pulled it to remove any wrinkles. Jobs a good 'un. I forgot to apply any glue to the edges, so I used some PVA applied with an old paintbrush to glue down the edges.

Then I repeated the process for the star mat, but this time I used the edge of the felt as my guide for where to place it (thus making sure all of the table was covered) and I remembered to glue the edges of the table as well.

I really should have used a manual stapler to fix the star mat in place after I glued it down, but I felt like the glue was holding it in place well enough. It wasn't. Now that the table is finished, there is a slight 'bulging' effect along the edges of the star mat, it's not perfect but it's still acceptable.

The felt taped in place, ready to be glued down

The felt folded back, ready for the spray adhesive to be applied


Next step was to affix the pine battens. I used a mitre saw to cut the ends at 45 degrees so it would look nice, but I was a bit clumsy and some pieces were a touch short, and some were a bit rough. Never mind, a bit of paint and some filler will cover a multitude of sins. I measured and predrilled all the holes for affixing the battens, and then clamped them in place while I was screwing them. I also glued them before I screwed them. But the holes at the ends, probably the most important ones because they're the ones that pull the corners into each other, I didn't drill those holes deep enough and when I went to screw them in, the pine split. But I didn't have any spare pine so I had to take the screw out, re-drill the hole and then put the screw back in gently, just putting some pressure on it before stopping. Close enough.


The rest of the battens went on more smoothly because I learned from the first one and went back and drilled all the holes a bit deeper. I then filled all the holes with rapid set filler and I plan to paint the whole thing with a gloss black.

The table in use!


Until next time, happy gaming!

Monday, 8 June 2015

Gaming Mats

My local games shop has a table that is painted in black paint, given a star scape with a toothbrush and some paint, and then a clear coat finish to protect it. It's great to play on but it means only two people can play space games at a time. Since we're running an X Wing round robin league at the moment (with yours truly in third place at the moment!) we really needed a second playing area.

So I started looking at play mats. Now, if you're at all interested in space play mats, you're probably already aware that there is a huge selection, in a variety of types from a range of manufacturers. You've got felt mats, vinyl mats, cloth mats, neoprene gaming mats, DIY solutions, etc. I ended up deciding to make my own from a banner printing website. And once again, the choices available are myriad. I went with bannerbuzz, mostly because they had an Australian website (which I hoped would save me on shipping) and because the other website I was going to use didn't have an option for a 3'x3' banner.

I didn't want a felt mat because I don't like the texture and because I'm a clumsy bloke who would sooner or later spill something on it. I really liked the idea of a neoprene mat (and will probably try one for my next mat) but couldn't find one with a design I liked for a reasonable price. So in the end I went with a printed vinyl banner from bannerbuzz.





And here it is. I ordered mine to be 3.1' square, and lucky I did because it's only just 36" along one edge, and slightly longer (37") along the other. I ordered a light GSM (for those not in the know, GSM means Grams per Square Metre. The higher the number, the thicker the fabric) as a trial run. For an image, I jumped onto google and just searched for 'stars' and set the filter to the second largest image size. A large image size is important for a project like this because a small image stretched over three feet will look blurry, and not very nice. A larger image can always be shrunk, but a small image cannot be stretched. So if you're going to give this a go, use the largest image you can find. There are literally thousands of suitable images, some including planets and nebulae and all sorts of cool space imagery, but I really wanted a plain star scape.

I opted for no hem, no image protection (which I think is some kind of protective spray they put over the finished product) and no eyelets or anything like that. The final price came to about $55 which was more than I really wanted to spend, but I was also kind of curious to see how it would turn out and I liked the idea of having a unique mat as well, so I soldiered on.

Their staff were very good. The first image I sent had a thin blue line that was difficult to see on the computer screen but would have stood out on the table top. They noticed it when putting together a proof for my order and I resubmitted a new image. But I accidentally sent a small version of a larger image. Again, they noticed this and asked me to submit a new image. Third time was the charm and I finally got my image to them. I have to say, this was a bit of work since the uploader on their website didn't work and the file was too large to email so I had to upload it to google drive and then had to chase them by email a bit before they got back to me and confirmed that yes, they had received the image.

I got the mat about a week later. When it arrived, the return address was in India so I guess that's where their production facility was. Either way, shipping was only $7.95 so I wasn't too concerned.

When I opened the box, I got a nice surprise because they had sent me two mats, rather than one! Happy days! I considered contacting the company to see what they wanted to do about the error, but decided against it since they would have no use for it, I wouldn't want to pay for postage to return it, and it could get some poor schmo in trouble for accidentally sending two instead of one. Plus I'd be lying if I didn't say getting two for one was pretty cool.

The mat in use.


The mat itself is pretty good. Some people complain about ships and tokens slipping on the vinyl surface, but this is only a minor problem IMO. I've played a few games on this mat now and accidentally nudging ships hasn't been a significant problem. It is a bit shiny, but not so much that it glares. It rolls up easily enough, although I store it flat to prevent it from curling. However, due to the light weight material it does tend to fold rather than bend when you pick it up, and I quickly noticed some cracking and fraying on the edges where it was folding. So I picked up some 50mm fabric tape from Bunnings and taped over the edges, as you can see in the pictures. This protects the edges and serves the dual purpose of adding some weight to the mat to prevent it from curling up. Only took ten minutes to tape them up and I used the tiles on my kitchen floor as alignment marks so I get the tape on evenly. Well, mostly evenly.

The back of the mat with the tape visible. You can see the second mat underneath.

Here you can see a closeup of the tape. From the star side, it's almost invisible.


In the end it's probably not a purchase I would make again. I love the mat and the image is printed very well in a high resolution, but I think for my next mat (a 3'x6' for Star Wars: Armada) I will be getting a Gripmat. The price is reasonable, it advertises a neat 'grippy' surface, it has neat printing and it looks like it will be easier to store and transport.

Until next time, happy gaming!

Saturday, 30 May 2015

Aetherworks Acrylic Tokens Review

Today I received a parcel!

I had very quickly decided that the cardboard icons and templates provided with the X Wing core set would not suffice. I mean, I'm certain they're more than adequate and have the added benefit of being free, but they just don't have the pazazz I'm looking for. So I jumped on the net and looked around through the various manufacturers of acrylic tokens and templates. The frontrunners were Corsec Engineering, Applied Perspective or Aetherworks. In the end, I went for the Aetherworks ones because they're an Australian manufacturer and I liked their Target Lock tokens the best. So I ordered a bunch of stuff.

Aetherworks tokens


I decided to do a comparison between the FFG tokens and the Aetherworks ones to see how they match up.


Aetherworks Maneuver Templates

Here you can see the Maneuver templates. Well, the ones that made it in frame anyway. I'm still learning this whole 'photography' thing. As you can see, they are identical to the card ones. No surprises there, maneuver templates that didn't match the official ones wouldn't be much use.

Aetherworks Asteroid Templates


Here are their Asteroid Templates. To be honest, these feel a bit phoned in. They're a match for the FFG ones in terms of outline and size, but the images are just little geometric shapes etched into the acrylic. I think I'll just end up using the card ones.

Aetherworks Tokens


Here you can see the rest of the tokens. I'm very happy with these. The Target Locks in particular are nice, and just a touch smaller than the FFG ones (smaller is better IMO since a lot of these can end up on the table at once) and I probably would have preferred that the Ion and Stress tokens were red instead of being a bit orange, but I can live with that.

Overall a good product at a good price that I'm very happy with. Not pictured are the range rulers I also got, one in each size (range 1, 1-2 and range 1-3). I highly recommend these to anyone interested in 3rd party tokens and templates.

Monday, 25 May 2015

KR Multicase review

So for my first proper post I want to talk about storage. Specifically I want to talk about storage and carrying cases for X Wing.

KR Multicase for my X Wing
KR Multicase

This is a standard black aluminium case from KR Multicase. They are a mob operating out of the UK but with distribution centres in the USA as well. They also have stockists in Australia but I ordered directly from their website.

The case fits a lot of X Wing stuff. I mean, I don't have as much as some people but this fits it all comfortably.

Plano case for X Wing cards, tokens and templates
Plano fishing tackle box


This is a Plano fishing tackle box model 3705.You can probably get it from BCF or Aussie Disposals or any sort of camping/fishing store. As you can see it has removable inserts to build your own compartments and comfortably fits all the tokens and dice I would need for a game of X Wing. It fits all the movement templates except the 5 straight, which can sit inside the KR case.

Inside the KR case. Models inside the foam trays.
Inside the KR case


The KR cases are designed so that you can fit multiple foam trays inside them. There are many cases on the market that share this design philosophy, and some of them are probably cheaper but I really like the look of the KR cases and I have no self control, so these are the ones I went with.

These trays are designed to hold X Wing fighters. As you can see, the base fits into a slot and the ship is held in place. This tray fits 8 ships, and is modular (you can remove some pieces) to accommodate taller ships (you can see I've done this for the B Wing on the top row). Now, the other fighter tray from KR is advertised to hold ten of any fighters, but in actual fact the TIE fighters are too tall to fit in them. If you plan on putting your TIEs in KR cases you'll need the one pictured, that only holds 8 fighters. No big deal but a bit annoying if you ordered the other tray to put your eyeballs in and they didn't fit. 

Now, that Plano case I mentioned before happens to be just the right size to fit inside a KR tray...

Fitting the Plano inside the KR case.
Plano inside a KR tray

This means that I can fit the case with tokens etc inside the KR case, minimising the amount of stuff I need to carry. My plan for the future is to buy another KR case (half depth this time, looks like a slimline briefcase) and use it to carry the tokens and dice and cards, along with the dials and ship bases for both factions. Then I can get ANOTHER KR case so I can use one to house my Rebels and one for my Imperial ships. By this point I will have spent significantly more on KR cases than on the models inside them.

I regret nothing.

X Wing models inside the KR tray.
The 10 fighter tray


This is the tray I mentioned above that holds ten fighters. It easily fits the Interceptors, X Wings, and A Wings that make up the rest of my collection. Worthy of note is the fact that the Y Wing is slightly too long for the trays, so when it's store conventionally it's nose sticks out a bit. This isn't a huge problem since the foam trays are soft enough that they absorb the difference, but I was worried that over time repeatedly opening and closing the trays the paint on the nose of the Y Wing would wear off, so I removed it from it's base and stored it separately in another compartment. Again, hardly a deal breaker but something buyers should be aware of.


Ship bases and movement dials.
The dials and bases


This is the slimline tray that houses the movement dials and ship bases. Even with my limited collection it's a bit crowded, but I have another one sitting in the cupboard ready for my second KR case. I think one tray should easily handle an entire faction. I don't plan on buying the more esoteric ships like TIE Phantoms or K Wings so my collection should be relatively limited.

But Charlie (oh, that's me. I'm Charlie. Hi.) what about the cards?

Ah, I'm glad you asked dear reader.

X Wing cards in Ultrapro sleeves.
Cards in their sleeves


I picked up some Ultrapro card sheets and sleeves from the news agents. For overseas readers, an news agents in Australia is a shop that sells newspapers and magazines and assorted stationery. The binder is just some $1.50 binder I picked up while I was there. I want to get a dedicated card holding 'folio' but haven't seen one I liked yet.

X Wing upgrade cards in side-loading Ultrapro sleeves.
Upgrade cards in side-loading sleeves


I also sourced some side loading Ultrapro card sleeves from eBay. These were a bit more expensive but when you've already dropped more cash than I'm comfortable admitting on cases for your models, what's a few extra dollars? The cards slide around a little bit in these sleeves since they are standard sized pockets but half sized cards, but it's not unacceptable.

On a related note, when I ordered my half depth case from KR they accidentally sent me a half WIDTH case. Not the same. Due to the structure of the case it would be more difficult to carry and not really suitable for the purpose I intended. When I contacted KR to solve the problem, they sent me out a new case (yet to arrive at the time of writing) and told me to keep the old one as well. Extremely generous of them, I thought!

And finally, I apologize for the low quality of the pictures, I'm working off a very cheap camera at the moment. I plan to upgrade at some point in the future when I'm not spending every spare dollar on small plastic space ships.


Sunday, 24 May 2015

Hello there!

Well. I've always been told that if you're unable to find the content you want, then you should create it. So, here it is. I've spent more hours than I care to admit trawling the internet for blogs, forums, pictures, reviews, information and communities to share my wargaming passion with, but sometimes I come up short. I find bits and pieces of information that I want spread all over the place, and I find myself making longer and longer posts on various forums expressing my views and generally taking up space and wasting time. So I've decided, in an attempt to condense all that waffle and information, to create my own blog.

This is my first post so it will serve as an introduction, both for myself and the blog in general. I'm a wargaming enthusiast from rural Australia. I am in my thirties, married with a family, and generally just your average Joe Wargamer trying to fit my games of toy soldiers around work, family commitments and other bothersome interferences. I am a bit of a wandering wargaming floozy, flitting from one game to another as the mood takes me. My current passion is X Wing by Fantasy Flight Games. For those not in the know, X Wing is a dogfighting game set during the Star Wars galactic civil war. Which is to say, during the original trilogy. It's a very tight, balanced game that has only a handful of rules and the miniatures come pre-painted, which is awesome if you've got a tremendous painting backlog like I do.

My intention for this blog is to share the wargaming, painting and modelling knowledge I have so others can use it (and not incidentally, so I can keep it all in one place). Expect reviews on products, hints and tips for modelling and painting, ways to pimp out your games, and hopefully most of my articles will contain an Australian point of view. Which means that products recommended and stores mention should be available for Australian readers to find, which isn't always the case!

That's it for now. Expect updates sporadically when I can be bothered, and pictures when I can find my camera.